
Some of the Stages where they are fighting are multi-tier: with a certain combo they can slam the opponent into another screen, both upwards (eg in the sky, toward the Palace of God), and on the side, Or down.Ĭharacters can also make attacks from the background and restore their health by reloading the aura. The opponent, now helpless in the air, is finished with a Genki Dama. Based upon Akira Toriyama s Dragon Ball franchise, it is the last fighting game in the series to be released for SNES. For example: in his desperate move, Goku loads his aura, teleports in front of his opponent and hits him with a short combo, turns into Super Saiyan 3 and uses Ryū-ken. Dragon Ball Z: Hyper Dimension is a 1996 fighting video game developed by Tose and published by Bandai for the Super Nintendo Entertainment System. For example, Goku will run the Kamehameha, while Vegeta will be the Final Flash.Įach character has a "desperate move", executable when the player's "life bar" is flashing (80's of life or below). The characters possess basic moves such as punches, kicks and small spheres of ki, but also special moves as combo and energy waves. The game is a classic two-dimensional shotgun. It is thought that this choice is due to an incomplete translation in good time for the release. The game features a Story mode that begins with the Freezer arc and ends with the Bu arch, although this mode was omitted from the European version in French without any official motivation. It was the last Dragon Ball Z game to be released for the console.

Dragon Ball Z: Hyper Dimension is a fighting game, distributed for Super Famicom in Japan and for Super Nintendo Entertainment System in Europe. SNES controller Dragon Ball Z: Hyper Dimension (Z HYPER DIMENSION Doragon Bru Zetto Haip Dimenshon) is a Dragon Ball Z fighting game released for the Super Famicom in Japan on March 29, 1996, and the Super Nintendo in Europe on February 1997.
